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First Fully Procedural Material

I've been doing some procedural texturing and shading recently in Maya and Arnold so I decided to have a crack at a fully procedural material in Substance Designer which I had never even touched before.

Its super basic as far as procedural materials go, but I learnt alot from this exercise and plan to work with Substance Designer more in the future. It was a super fun and interesting way of working and I know there's so much you can do with it, which I can't wait to try.

Node Graph (the labels on the frames are too small unfortunately)

Node Graph (the labels on the frames are too small unfortunately)